![]() ![]() ![]() ![]() This means I have to go looking for these inputs whereas in Caligari trueSpace they're always in the same window, and whenever I click on a face, a line, a poly or an object, or a group of faces/lines/polys/objects, the Object Info window updates with the coordinates for the item I've selected. Maya and Blender both have the annoying design choice of scattering the text input boxes for location/rotation/scale/X/Y/Z all over the user interface. This enables me to quickly make precise 3d models without trying to guesstimate using the mouse. I am used to using Location/Rotation/ScaleX/Y/Z in a single window to manipulate all the parts of a model using coordinates. I come from a background of using Caligari trueSpace. Ok here's what's wrong with blender (and Maya). ![]()
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